Last modified: 2009-04-24 by marc pasquin
Keywords: trade empires | videogame |
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Trade Empires was developed by Frog City Software, San Francisco (US),
and released in 2001 by Eidos Interactive. It is a pausable real-time
strategy computer game about building a merchant empire. More info at
Wikipedia,
deafgamers,
gamespot,
Strategy-gaming,
gamershell and
mobygames.
In the map-like game setting, players trading depots are identified by
long, not-tappering, forked, solid-color flags, hoisted on poles ending
in a ball finial, all pained in the same color. The color identifies the
players in action and can be chosen at the start of the game. There are
five available colors (red, white, yellow, pale blue and dark blue).
The number of flags identifies the rank of each depot. In the image
here, a Chinese merchant family headquarters uses two solid red
flags. The shape of the flags remains unchanged in all different
scenarios of the game, showing Far Eastern, Middle Eastern, Classical
Mediterranean and Early Industrial European otherwise varying landscape
and architectural settings.
The use of flags in this game is exemplary of a many such cases, with
flags being used for token identification in terms of both intra-player
rank hierarchy and inter-player allegiance mark.
António Martins-Tuválkin , 7 August 2008