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Railroad Tycoon II (videogame)

Last modified: 2009-04-24 by marc pasquin
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Introduction

Railroad Tycoon II is a business / railroad simulation computer game (see on Wikipedia) released in 1998 by PopTop Software as the third installment of a popular series (Railroad Tycoon, 1990; Railroad Tycoon Deluxe, 1993; Railroad Tycoon 3, 2003; and Sid Meier's Railroads!, 2006).

Railroad Tycoon II: Second Century is an science-fiction expansion of Railroad Tycoon II, sold also bundled in Railroad Tycoon II: Gold Edition and Railroad Tycoon II: Millennium Edition. (The latter is the product I'm reporting about, although most or all of this applies to all flavours of the game.)

Properties of each player (trains, stations and non-railroad assets) are marked with a company logo (chosen by human playes from a fixed list of a couple dozen), as also stationnery-like reports and interface, but flags of any kind are absent (though some of the available logos are quite flaggish and/or do include flagoids).

However, the game's lavish screen scenary and interface includes some flag use, which I list bellow, and illustrate with some standard images and cropped screenshots -- the latter, for design and copyright reasons, should not be shown in FotW-ws, or at least only as linked target files, not as embedded images.
António Martins-Tuválkin , 3 July 2008


One of the units that may appear in the landscape to be served with a railroad made by the players is an airport, whose passenger terminal is festooned with five national flags (see here ):

These flags are a fixed part of the airport layout and will look the same regardless of the scenario/map they are being used in.
António Martins-Tuválkin , 4 July 2008


In the train consist and route screen of the game interface, signal flags (and arrangements thereof) indicate how each train is to procede concerning its cargo after arriving at each station.

Solid color ~2:3 rectangular flags with short black staffs are shown; bright regular shades for yellow and red, light shade for green. See here.

  • Green flag: «Sell all cargos.»
  • Yellow flag: «Sell only demanded cargos, leave undemanded cargos on the train to be sold later.»
  • Red flag: «Sell only demanded cargos, store undemanded cargos at this station for pick up by a later train.»
  • Two flags, green and yellow (crossed): «Sell demanded cargos. If undemanded cargos are in demand at a station later in this train's route, leave them on the train, otherwise sell them too.»
Does this use has any connection with real world railroad signal flags (and flag signals)?

(Instructions and conditions for each station concerning leaving each station — wait or not for full- or mid-load of cargo — are given by a simple arrangement of green, red or yellow traffic lights.)
António Martins-Tuválkin , 5 July 2008


Unknown/fictional military flag

[horizontally divided black-yellow-black]
by António Martins-Tuválkin , 4 July 2008

One of the units that may appear in the landscape to be served with a railroad made by the players is a non-descript military facility with four hangars and one flag pole. See this image here The hoisted flag is black with a thin yellow horizontal stripe. Since this facility appears identically in all geographic scenarios (inc. the near-future fictional ones in the Second Century expansion), it should be seen as a generic military flag, rather than a specific one, fictional or otherwise.
António Martins-Tuválkin , 4 July 2008